M:tG card similarity search
3R · Sorcery — Arcane
Spiraling Embers deals damage to any target equal to the number of cards in your hand.
| Name | Mana | Type | Text |
|---|---|---|---|
| Loaming Shaman | 2G | Creature — Centaur Shaman | When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library. 3/2 |
| Library of Alexandria | Land | {T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand. | |
| Entangler | 2WW | Enchantment — Aura | Enchant creature Enchanted creature can block any number of creatures. |
| Valleymaker | 5R/G | Creature — Giant Shaman | {T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. {T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G}. 5/5 |
| Vertigo | R | Instant | Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. |
| Sorin, Imperious Bloodlord | 2B | Legendary Planeswalker — Sorin | [+1]: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. [+1]: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life. [−3]: You may put a Vampire creature card from your hand onto the battlefield. Loyalty 4 |
| Inescapable Blaze | 4RR | Instant | This spell can't be countered. Inescapable Blaze deals 6 damage to any target. |
| See Beyond | 1U | Sorcery | Draw two cards, then shuffle a card from your hand into your library. |
| Serpentine Spike | 5RR | Sorcery | Devoid (This card has no color.) Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead. |
| Cass, Hand of Vengeance | 2RW | Legendary Creature — Human Ranger | Vigilance Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature. 4/3 |