M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Zhalfirin Decoy | 1W | Creature — Human Soldier | {T}: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn. 1/3 |
| Wicked Wolf | 2GG | Creature — Wolf | When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control. Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it. 3/3 |
| Duskmantle, House of Shadow | Land | {T}: Add {C}. {U}{B}, {T}: Target player mills a card. | |
| Upwelling | 3G | Enchantment | Players don't lose unspent mana as steps and phases end. |
| Deeproot Pilgrimage | 1U | Enchantment | Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof. |
| A-Fates' Reversal | B | Sorcery | Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.) |
| Fates' Reversal | 1B | Sorcery | Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.) |
| Dwarven Bloodboiler | RRR | Creature — Dwarf | Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. 2/2 |
| Orb of Dreams | 3 | Artifact | Permanents enter the battlefield tapped. |
| Coalition Victory | 3WUBRG | Sorcery | You win the game if you control a land of each basic land type and a creature of each color. |