Card Codex

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17 May 2024: Card library updated.

Spinneret Sliver

1G · Creature — Sliver

All Sliver creatures have reach. 2/2

Similar cards

Color identity:
NameManaTypeText
Path of the Pyromancer 4RSorcery Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Dragon's Eye Savants 1UCreature — Human Wizard Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Dragon's Eye Savants is turned face up, look at target opponent's hand. 0/6
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Fractal Summoning XG/UG/USorcery — Lesson Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
Mythos of Nethroi 2BInstant Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell.
Riders of Rohan 3RWCreature — Human Knight When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste. Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 4/4
Burning Cloak RSorcery Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
Avarice Totem 1Artifact {5}: Exchange control of Avarice Totem and target nonland permanent.
Bramblewood Paragon 1GCreature — Elf Warrior Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample. 2/2
The Beamtown Bullies 1BRGLegendary Creature — Ogre Devil Warrior Vigilance, haste {T}: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 4/4
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