Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spined Sliver

RG · Creature — Sliver

Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. 2/2

Similar cards

Color identity:
NameManaTypeText
You're Ambushed on the Road WInstant Choose one — • Make a Retreat — Return target creature you control to its owner's hand. • Stand and Fight — Target creature gets +1/+3 until end of turn.
Omnibian 1GGUCreature — Frog {T}: Target creature becomes a Frog with base power and toughness 3/3 until end of turn. 3/3
Ghor-Clan Rampager 2RGCreature — Beast Trample Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn. 4/4
Skarrg Goliath 6GGCreature — Beast Trample Bloodrush — {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn. 9/9
Blind Creeper 1BCreature — Zombie Beast Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn. 3/3
Meteoric Mace 4RRArtifact — Equipment Equipped creature gets +4/+0 and has trample. Equip {4} Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Widget Contraption Artifact — Contraption Whenever you crank Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Toralf's Hammer 1RLegendary Artifact — Equipment Equipped creature has "{1}{R}, {T}, Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand." Equipped creature gets +3/+0 as long as it's legendary. Equip {1}{R}
Runesword 6Artifact {3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
Mage Duel 2GSorcery This spell costs {2} less to cast if you've cast another instant or sorcery spell this turn. Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Page 419