M:tG card similarity search
2B · Creature — Zombie Beast
Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Mindslicer | 2BB | Creature — Horror | When Mindslicer dies, each player discards their hand. 4/3 |
| Ixidor, Reality Sculptor | 3UU | Legendary Creature — Human Wizard | Face-down creatures get +1/+1. {2}{U}: Turn target face-down creature face up. 3/4 |
| Sea Troll | 2U | Creature — Troll | {U}: Regenerate Sea Troll. Activate only if Sea Troll blocked or was blocked by a blue creature this turn. 2/1 |
| Third Little Pig | 1B/G | Creature — Boar | Whenever you conjure one or more other cards, Third Little Pig perpetually gets +1/+1. This ability also triggers if Third Little Pig is in your graveyard. 2/2 |
| Ubul Sar Gatekeepers | 3B | Creature — Zombie Soldier | When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn. 2/4 |
| Morkrut Necropod | 5B | Creature — Slug Horror | Menace (This creature can't be blocked except by two or more creatures.) Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land. 7/7 |
| Reap | 1G | Instant | Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell. |
| Village Survivors | 4G | Creature — Human | Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance. 4/5 |
| Nature's Way | 1G | Sorcery | Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. |
| Telepathic Spies | 2U | Creature — Human Wizard | When Telepathic Spies enters the battlefield, look at target opponent's hand. 2/2 |