Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spiked Baloth

3G · Creature — Beast

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 4/2

Similar cards

Color identity:
NameManaTypeText
Master of Waves 3UCreature — Merfolk Wizard Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) 2/1
Fountain of Ichor 3Artifact {T}: Add one mana of any color. {3}: Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn.
Scuttletide 1UEnchantment {1}, Discard a card: Create a 0/3 blue Crab creature token. Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.
Argivian Phalanx 5WCreature — Human Kor Soldier This spell costs {1} less to cast for each creature you control. Vigilance 4/4
Radiant's Judgment 2WInstant Destroy target creature with power 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.)
Belligerent Brontodon 5GWCreature — Dinosaur Each creature you control assigns combat damage equal to its toughness rather than its power. 4/6
Clockwork Beast 6Artifact Creature — Beast Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep. 0/4
Wayward Swordtooth 2GCreature — Dinosaur Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing. 5/5
Warden of the Woods 4GGCreature — Treefolk Vigilance (Attacking doesn't cause this creature to tap.) Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards. 5/7
Tunneler Wurm 6GGCreature — Wurm Discard a card: Regenerate Tunneler Wurm. 6/6
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