Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spike Hatcher

6G · Creature — Spike

Spike Hatcher enters the battlefield with six +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. 0/0

Similar cards

Color identity:
NameManaTypeText
Mold Adder GCreature — Fungus Snake Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. 1/1
Take Up the Shield 1WInstant Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Securitron Squadron 1WArtifact Creature — Robot Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Vigilance Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it. 2/2
Snakeskin Veil GInstant Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Questing Druid 1GCreature — Human Druid Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid. 1/1
Managorger Hydra 2GCreature — Hydra Trample Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. 1/1
Rage Forger 2RCreature — Elemental Shaman When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker. 2/2
Assure G/WG/WInstant Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
Obsessive Skinner 1GCreature — Human Rogue When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature. 1/1
Combine Guildmage GUCreature — Merfolk Wizard {1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control. 2/2
Page 54