M:tG card similarity search
2G · Enchantment
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
| Name | Mana | Type | Text | 
|---|---|---|---|
| Tiefling Outcasts | R | Creature — Tiefling Peasant | Double team Other Demons, Devils, Imps, and Tieflings you control get +1/+0. 1/1 | 
| Thirsting Bloodlord | 2BB | Creature — Vampire | Other Vampires you control get +1/+1. 3/3 | 
| Flowstone Surge | 1R | Enchantment | Creatures you control get +1/-1. | 
| King of the Pride | 2W | Creature — Cat | Other Cats you control get +2/+1. 2/1 | 
| Savage Packmate | Creature — Werewolf | Trample Other creatures you control get +1/+0. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5 | |
| Legion Lieutenant | WB | Creature — Vampire Knight | Other Vampires you control get +1/+1. 2/2 | 
| Myr Galvanizer | 3 | Artifact Creature — Myr | Other Myr creatures you control get +1/+1. {1}, {T}: Untap each other Myr you control. 2/2 | 
| Time of Heroes | 1W | Enchantment | Each creature you control with a level counter on it gets +2/+2. | 
| Armament Master | WW | Creature — Kor Soldier | Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. 2/2 | 
| Ultramarines Honour Guard | 3W | Creature — Astartes Warrior | Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Other creatures you control get +1/+1. 2/2 |