M:tG card similarity search
6UU · Creature — Sphinx
Flying At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) 6/6
| Name | Mana | Type | Text |
|---|---|---|---|
| Trigger Happy | 1R | Instant | Choose a triggered ability of target permanent. It triggers. You control that ability. |
| Night Scythe | 3 | Artifact — Vehicle | Flying Invasion Beams — When Night Scythe enters the battlefield, create a 2/2 black Necron Warrior artifact creature token. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 3/1 |
| Tome Raider | 2U | Creature — Faerie | Flying When Tome Raider enters the battlefield, draw a card. 1/1 |
| Conifer Strider | 3G | Creature — Elemental | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 5/1 |
| An-Zerrin Ruins | 2RR | Enchantment | As An-Zerrin Ruins enters the battlefield, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps. |
| Spire Winder | 3U | Creature — Snake | Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Spire Winder gets +1/+1 as long as you have the city's blessing. 2/3 |
| Chapel Geist | 1WW | Creature — Spirit | Flying 2/3 |
| Dancing Scimitar | 4 | Artifact Creature — Spirit | Flying (This creature can't be blocked except by creatures with flying or reach.) 1/5 |
| Geist of the Moors | 1WW | Creature — Spirit | Flying 3/1 |
| Lantern Kami | W | Creature — Spirit | Flying 1/1 |