M:tG card similarity search
6UU · Creature — Sphinx
Flying At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) 6/6
| Name | Mana | Type | Text |
|---|---|---|---|
| Five-Alarm Fire | 1RR | Enchantment | Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target. |
| Ancestral Hot Dog Minotaur | Stickers | {TK}{TK} — Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) {TK}{TK}{TK} — Flying {TK}{TK} — 1/4 {TK}{TK}{TK}{TK}{TK} — 8/6 | |
| Beacon Behemoth | 3GG | Creature — Beast | {1}: Target creature with power 5 or greater gains vigilance until end of turn. 5/3 |
| Silumgar, the Drifting Death | 4UB | Legendary Creature — Dragon | Flying, hexproof Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn. 3/7 |
| Mystic Enforcer | 2GW | Creature — Human Nomad Mystic | Protection from black Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying. 3/3 |
| Stonerise Spirit | 1W | Creature — Spirit Bird | Flying {4}, Exile a card from your graveyard: Target creature gains flying until end of turn. 1/2 |
| One-Eyed Scarecrow | 3 | Artifact Creature — Scarecrow | Defender Creatures with flying your opponents control get -1/-0. 2/3 |
| Snag | 3G | Instant | You may discard a Forest card rather than pay this spell's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn. |
| Archmage Ascension | 2U | Enchantment | At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle. |
| Ultra Magnus, Armored Carrier | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) Haste Formidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus. 4/7 |