M:tG card similarity search
7 · Artifact Creature — Sphinx
Sphinx of the Guildpact is all colors. Flying Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.) 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Gurmag Swiftwing | 1B | Creature — Bat | Flying, first strike, haste 1/2 |
| Bone Dragon | 3BB | Creature — Dragon Skeleton | Flying {3}{B}{B}, Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped. 5/4 |
| Spire Winder | 3U | Creature — Snake | Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Spire Winder gets +1/+1 as long as you have the city's blessing. 2/3 |
| Grateful Apparition | 1W | Creature — Spirit | Flying Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1 |
| Archon of the Wild Rose | 2WW | Creature — Archon | Flying Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying. 4/4 |
| The Raven's Warning | 1WU | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 blue Bird creature token with flying. You gain 2 life. II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. III — You may put a card you own from outside the game on top of your library. |
| Heron-Blessed Geist | 4W | Creature — Spirit | Flying {3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery. 3/3 |
| Paragon of Gathering Mists | 3U | Creature — Human Wizard | Other blue creatures you control get +1/+1. {U}, {T}: Another target blue creature you control gains flying until end of turn. 2/2 |
| Thunder Spirit | 1WW | Creature — Elemental Spirit | Flying, first strike 2/2 |
| Troll Ascetic | 1GG | Creature — Troll Shaman | Hexproof (This creature can't be the target of spells or abilities your opponents control.) {1}{G}: Regenerate Troll Ascetic. 3/2 |