Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sphinx of the Final Word

5UU · Creature — Sphinx

This spell can't be countered. Flying, hexproof Instant and sorcery spells you control can't be countered. 5/5

Similar cards

Color identity:
NameManaTypeText
Grim Poppet 7Artifact Creature — Scarecrow Grim Poppet enters the battlefield with three -1/-1 counters on it. Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature. 4/4
Living Tempest 4UCreature — Elemental Flash Flying 3/3
Emmara Tandris 5GWLegendary Creature — Elf Shaman Prevent all damage that would be dealt to creature tokens you control. 5/7
Toxrill, the Corrosive 5BBLegendary Creature — Slug Horror At the beginning of each end step, put a slime counter on each creature you don't control. Creatures you don't control get -1/-1 for each slime counter on them. Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token. {U}{B}, Sacrifice a Slug: Draw a card. 7/7
Runadi, Behemoth Caller 2GLegendary Creature — Cat Shaman Whenever you cast a creature spell with mana value 5 or greater, that creature enters the battlefield with X additional +1/+1 counters on it, where X is its mana value minus 4. Creatures you control with three or more +1/+1 counters on them have haste. {T}: Add {G}. 1/3
Triskelion 6Artifact Creature — Construct Triskelion enters the battlefield with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target. 1/1
Give 2GSorcery Put three +1/+1 counters on target creature. Fuse (You may cast one or both halves of this card from your hand.)
Eyes Everywhere 2UEnchantment At the beginning of your upkeep, scry 1. {5}{U}: Exchange control of Eyes Everywhere and target nonland permanent. Activate only as a sorcery.
Illusion UInstant Target spell or permanent becomes the color of your choice until end of turn.
Raff Capashen, Ship's Mage 2WULegendary Creature — Human Wizard Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.) 3/3
Page 385