M:tG card similarity search
4UU · Creature — Sphinx
Flying Discard two nonland cards with the same name: Draw four cards. 5/6
Name | Mana | Type | Text |
---|---|---|---|
Scandalmonger | 3B | Creature — Boar Monger | {2}: Target player discards a card. Any player may activate this ability but only as a sorcery. 3/3 |
Belltower Sphinx | 4U | Creature — Sphinx | Flying Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards. 2/5 |
Ghoulcaller's Bell | 1 | Artifact | {T}: Each player mills a card. |
Oketra's Attendant | 3WW | Creature — Bird Soldier | Flying Cycling {2} ({2}, Discard this card: Draw a card.) Embalm {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.) 3/3 |
Stiltstrider | 3GG | Creature — Rhino Performer | Reach When Stiltstrider enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own. 5/4 |
Selective Memory | 3U | Sorcery | Search your library for any number of nonland cards, exile them, then shuffle. |
Kookus | 3RR | Creature — Djinn | Trample At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. {R}: Kookus gets +1/+0 until end of turn. 3/5 |
Fanatical Offering | 1B | Instant | As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") |
Faerie Slumber Party | 4UU | Sorcery | Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying." |
Diviner's Wand | 3 | Tribal Artifact — Wizard Equipment | Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip {3} |