Card Codex

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17 May 2024: Card library updated.

Sphinx of Jwar Isle

4UU · Creature — Sphinx

Flying Shroud (This creature can't be the target of spells or abilities.) You may look at the top card of your library any time. 5/5

Similar cards

Color identity:
NameManaTypeText
Pay No Heed WInstant Prevent all damage a source of your choice would deal this turn.
Oath of Scholars 3UEnchantment At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards.
Court of Grace 2WWEnchantment When Court of Grace enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Wargate XGWUSorcery Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.
Revelation of Power 1WInstant Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn.
Skeleton Key 1Artifact — Equipment Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip {2}
Hunting Kavu 1RGCreature — Kavu {1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you. 2/3
Body Double 4UCreature — Shapeshifter You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. 0/0
Take 2USorcery Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse (You may cast one or both halves of this card from your hand.)
Sigil of the Empty Throne 3WWEnchantment Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
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