M:tG card similarity search
4UU · Creature — Sphinx
Flying Shroud (This creature can't be the target of spells or abilities.) You may look at the top card of your library any time. 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Pristine Angel | 4WW | Creature — Angel | Flying As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. Whenever you cast a spell, you may untap Pristine Angel. 4/4 |
| Scroll of Fate | 3 | Artifact | {T}: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) |
| Archangel Avacyn | 3WW | Legendary Creature — Angel | Flash Flying, vigilance When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn. When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. 4/4 |
| Grave Servitude | 1B | Enchantment — Aura | You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +3/-1 and is black. |
| Faerie Squadron | U | Creature — Faerie | Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying. 1/1 |
| Clarion Ultimatum | GGWWWUU | Sorcery | Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle. |
| Inspiring Overseer | 2W | Creature — Angel Cleric | Flying When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card. 2/1 |
| Call | 4WU | Sorcery | Create four 1/1 white Bird creature tokens with flying. Fuse (You may cast one or both halves of this card from your hand.) |
| Conjured Currency | 5U | Enchantment | At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control. |
| Crookclaw Transmuter | 3U | Creature — Bird Wizard | Flash Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. 3/1 |