Card Codex

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17 May 2024: Card library updated.

Sphinx's Tutelage

2U · Enchantment

Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U}: Draw a card, then discard a card.

Similar cards

Color identity:
NameManaTypeText
Scarab of the Unseen 2Artifact {T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.
Bane's Contingency 1UUInstant Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
Fell Flagship 3Artifact — Vehicle Pirates you control get +1/+0. Whenever Fell Flagship deals combat damage to a player, that player discards a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3
Garna, Bloodfist of Keld 1BRRLegendary Creature — Human Berserker Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent. 4/3
Go-Shintai of Lost Wisdom 1ULegendary Enchantment Creature — Shrine Flying At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.) 0/4
Cloak of Confusion 1BEnchantment — Aura Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Chilling Trap UInstant Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Stream of Unconsciousness UTribal Instant — Wizard Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
The Horus Heresy 3UBREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield. II — Draw a card for each creature you control but don't own. III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.
Ghost Tactician 4WCreature — Spirit Spellshaper {W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn. 2/5
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