Card Codex

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17 May 2024: Card library updated.

Sphinx's Tutelage

2U · Enchantment

Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U}: Draw a card, then discard a card.

Similar cards

Color identity:
NameManaTypeText
Dimir Strandcatcher 2U/BU/BCreature — Faerie Rogue Flying Whenever you attack, surveil X, where X is the number of opponents being attacked. At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card. 3/3
Decimator Web 4Artifact {4}, {T}: Target opponent loses 2 life, gets a poison counter, then mills six cards.
Dusk Legion Zealot 1BCreature — Vampire Soldier When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life. 1/1
Drekavac 1BCreature — Beast When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card. 3/3
Recover 2BSorcery Return target creature card from your graveyard to your hand. Draw a card.
Slick Sequence URInstant Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.
How Is This a Par Three?! 2UUEnchantment Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.
Hatching Plans 1UEnchantment When Hatching Plans is put into a graveyard from the battlefield, draw three cards.
Repeal XUInstant Return target nonland permanent with mana value X to its owner's hand. Draw a card.
Enter the God-Eternals 2UUBSorcery Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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