M:tG card similarity search
2U · Enchantment
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U}: Draw a card, then discard a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Keeper of Fables | 3GG | Creature — Cat | Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card. 4/5 |
| Symmetry Matrix | 4 | Artifact | Whenever a creature with power equal to its toughness enters the battlefield under your control, you may pay {1}. If you do, draw a card. |
| Rotting Regisaur | 2B | Creature — Zombie Dinosaur | At the beginning of your upkeep, discard a card. 7/6 |
| Grip of Amnesia | 1U | Instant | Counter target spell unless its controller exiles all cards from their graveyard. Draw a card. |
| Repopulate | 1G | Instant | Shuffle all creature cards from target player's graveyard into that player's library. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Malakir Soothsayer | 4B | Creature — Vampire Shaman Ally | Cohort — {T}, Tap an untapped Ally you control: You draw a card and you lose 1 life. 4/4 |
| Bloodsworn Squire | 3B | Creature — Vampire Soldier | {1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.) 3/3 |
| Red Herring | 1R | Artifact Creature — Clue Fish | Haste Red Herring attacks each combat if able. {2}, Sacrifice Red Herring: Draw a card. 2/2 |
| Wand of Denial | 2 | Artifact | {T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. |
| Academy at Tolaria West | Plane — Dominaria | At the beginning of your end step, if you have no cards in hand, draw seven cards. Whenever chaos ensues, discard your hand. |