Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sphinx's Insight

2WU · Instant

Draw two cards. Addendum — If you cast this spell during your main phase, you gain 2 life.

Similar cards

Color identity:
NameManaTypeText
Hollow One 5Artifact Creature — Golem This spell costs {2} less to cast for each card you've cycled or discarded this turn. Cycling {2} ({2}, Discard this card: Draw a card.) 4/4
Raze to the Ground 2RSorcery This spell can't be countered. Destroy target artifact. If its mana value was 1 or less, draw a card.
A-Ellywick Tumblestrum 2GGLegendary Planeswalker — Ellywick [+1]: Venture into the dungeon. (Enter the first room or advance to the next room.) [−2]: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. [−6]: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed." Loyalty 4
Ellywick Tumblestrum 2GGLegendary Planeswalker — Ellywick [+1]: Venture into the dungeon. (Enter the first room or advance to the next room.) [−2]: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. [−7]: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed." Loyalty 4
Lotus Vale Land If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add three mana of any one color.
Finality 4BGSorcery You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
Akiri, Fearless Voyager 1RWLegendary Creature — Kor Warrior Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. 3/3
Ancestral Recall UInstant Target player draws three cards.
Secret Rendezvous 1WWSorcery You and target opponent each draw three cards.
Biolume Serpent Creature — Serpent Sacrifice two Islands: Biolume Serpent can't be blocked this turn. 4/4
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