Card Codex

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17 May 2024: Card library updated.

Sphinx's Decree

1W · Sorcery

Each opponent can't cast instant or sorcery spells during that player's next turn.

Similar cards

Color identity:
NameManaTypeText
The Explorer Hero You may play an additional land on each of your turns.
Hint of Insanity 2BSorcery Target player reveals their hand. That player discards all nonland cards with the same name as another card in their hand.
Neverending Torment 4BBSorcery Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Flame Wave 3RRRRSorcery Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Nature's Resurgence 2GGSorcery Each player draws a card for each creature card in their graveyard.
Waste Away 4BInstant As an additional cost to cast this spell, discard a card. Target creature gets -5/-5 until end of turn.
Balthor the Defiled 2BBLegendary Creature — Zombie Dwarf Minion creatures get +1/+1. {B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield. 2/2
Fiery Conclusion 1RInstant As an additional cost to cast this spell, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature.
Revenge of the Hunted 4GGSorcery Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Neyam Shai Murad 2WBLegendary Creature — Human Rogue Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control. 3/3
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