Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spelunking

2G · Enchantment

When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter the battlefield untapped.

Similar cards

Color identity:
NameManaTypeText
Lorehold Excavation RWEnchantment At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.) {5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
Timbermare 3GCreature — Elemental Horse Haste Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Timbermare enters the battlefield, tap all other creatures. 5/5
Arcane Encyclopedia 3Artifact {3}, {T}: Draw a card.
Jayemdae Tome 4Artifact {4}, {T}: Draw a card.
Reach Through Mists UInstant — Arcane Draw a card.
Scepter of Insight 1UUArtifact {3}{U}, {T}: Draw a card.
Treasure Trove 2UUEnchantment {2}{U}{U}: Draw a card.
Stench of Evil 2BBSorcery Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay {2}.
Radiant Smite 1WInstant Destroy target creature with power 4 or greater. If you weren't the starting player, you gain 4 life. Cycling {W} When you cycle Radiant Smite, if you weren't the starting player, you gain 2 life.
Vitalizing Cascade XGWInstant You gain X plus 3 life.
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