Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spellwild Ouphe

1G · Creature — Ouphe

Spells that target Spellwild Ouphe cost {2} less to cast. 1/3

Similar cards

Color identity:
NameManaTypeText
Yeva, Nature's Herald 2GGLegendary Creature — Elf Shaman Flash (You may cast this spell any time you could cast an instant.) You may cast green creature spells as though they had flash. 4/4
Hidden Spider GEnchantment When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
Nostalgic Dreams GGSorcery As an additional cost to cast this spell, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
Goblin Cohort RCreature — Goblin Warrior Goblin Cohort can't attack unless you've cast a creature spell this turn. 2/2
Ashad, the Lone Cyberman 1UBRLegendary Artifact Creature — Cyberman The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.) Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman. 3/3
Mycosynth Golem 11Artifact Creature — Golem Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.) 4/5
Chandra's Embercat 1RCreature — Elemental Cat {T}: Add {R}. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell. 2/2
Tormented Thoughts 2BSorcery As an additional cost to cast this spell, sacrifice a creature. Target player discards a number of cards equal to the sacrificed creature's power.
Dawn 3WWSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand.
Bombardment RSorcery Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target."
Page 104