Card Codex

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17 May 2024: Card library updated.

Spellseeker

2U · Creature — Human Wizard

When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. 1/1

Similar cards

Color identity:
NameManaTypeText
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Auntie's Hovel Land As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. {T}: Add {B} or {R}.
Whisper Squad BCreature — Human Soldier {1}{B}: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle. 1/1
Ellie and Alan, Paleontologists 2GWULegendary Creature — Human Scientist {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 2/5
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Geomancer's Gambit 2RSorcery Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Draw a card.
Life's Finale 4BBSorcery Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles.
Jace's Mindseeker 4UUCreature — Fish Illusion Flying When Jace's Mindseeker enters the battlefield, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost. 4/4
Surge to Victory 4RRSorcery Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.
Grave Choice 2BInstant Target opponent sacrifices a nontoken creature. If that creature had mana value 2 or less, conjure a duplicate of it into your hand. That duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
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