Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spellgorger Weird

2R · Creature — Weird

Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird. 2/2

Similar cards

Color identity:
NameManaTypeText
Throes of Chaos 3RSorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Stonebound Mentor 1RWCreature — Spirit Advisor Whenever one or more cards leave your graveyard, scry 1. 3/3
Flash Foliage 2GInstant Cast this spell only during combat after blockers are declared. Create a 1/1 green Saproling creature token that's blocking target creature attacking you. Draw a card.
Blaze of Glory WInstant Cast this spell only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Assassin's Blade 1BInstant Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target nonblack attacking creature.
Vanquish the Horde 6WWSorcery This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.
Bladehold Cleaver 2RWArtifact — Equipment For Mirrodin! Equipped creature gets +2/+2. Whenever equipped creature dies, draft a card from Bladehold Cleaver's spellbook. Equip {3}
Protect the Negotiators 1UInstant Kicker {W} (You may pay an additional {W} as you cast this spell.) If this spell was kicked, create a 1/1 white Soldier creature token. Counter target spell unless its controller pays {1} for each creature you control.
The First Iroan Games 2GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Human Soldier creature token. II — Put three +1/+1 counters on target creature you control. III — If you control a creature with power 4 or greater, draw two cards. IV — Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
Refraction Trap 3WInstant — Trap If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
Page 476