M:tG card similarity search
2G · Creature — Centaur
Creatures you control can't be the targets of blue spells or abilities from blue sources. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Kukemssa Serpent | 3U | Creature — Serpent | Kukemssa Serpent can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. When you control no Islands, sacrifice Kukemssa Serpent. 4/3 |
Wizard Replica | 3 | Artifact Creature — Wizard | Flying {U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}. 1/3 |
Demoralize | 2R | Instant | All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Threshold — If seven or more cards are in your graveyard, creatures can't block this turn. |
Bad Ass | 2BB | Creature — Donkey Zombie | {1}{B}, Growl: Regenerate Bad Ass. 3.5/1 |
Intimidation Bolt | 1RW | Instant | Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn. |
Elemental Expressionist | U/RU/RU/RU/R | Creature — Orc Wizard | Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.) 4/4 |
Mind Grind | XUB | Sorcery | Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0. |
Spirit of the Labyrinth | 1W | Enchantment Creature — Spirit | Each player can't draw more than one card each turn. 3/1 |
Tide Drifter | 1U | Creature — Eldrazi Drone | Devoid (This card has no color.) Other colorless creatures you control get +0/+1. 0/5 |
Storm the Seedcore | 2GG | Sorcery | Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn. |