M:tG card similarity search
XU · Instant
Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Ayara, Widow of the Realm | 1BB | Legendary Creature — Elf Noble | {T}, Sacrifice another creature or artifact: Ayara, Widow of the Realm deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value. {5}{R/P}: Transform Ayara. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.) 3/3 |
| Infernal Genesis | 4BB | Enchantment | At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value. |
| Aura Mutation | GW | Instant | Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value. |
| Reasonable Doubt | 1U | Instant | Counter target spell unless its controller pays {2}. Suspect up to one target creature. (A suspected creature has menace and can't block.) |
| Patch Up | 2W | Sorcery | Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield. |
| Oppressive Will | 2U | Instant | Counter target spell unless its controller pays {1} for each card in your hand. |
| Eliminate | 1B | Instant | Destroy target creature or planeswalker with mana value 3 or less. |
| Epic Experiment | XUR | Sorcery | Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard. |
| Grave Choice | 2B | Instant | Target opponent sacrifices a nontoken creature. If that creature had mana value 2 or less, conjure a duplicate of it into your hand. That duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell." |
| Twilight Prophet | 2BB | Creature — Vampire Cleric | Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. 2/4 |