Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spectrum Sentinel

1 · Artifact Creature — Soldier

Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.) Whenever a nonbasic land enters the battlefield under an opponent's control, you gain 1 life. 1/2

Similar cards

Color identity:
NameManaTypeText
Triarch Praetorian 1BArtifact Creature — Necron Flying Dynastic Codes — When Triarch Praetorian enters the battlefield from a graveyard, you draw two cards and you lose 2 life. Unearth {4}{B} ({4}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/1
Waylaying Pirates 3UCreature — Human Pirate When Waylaying Pirates enters the battlefield, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 3/3
Quarry Beetle 4GCreature — Insect When Quarry Beetle enters the battlefield, you may return target land card from your graveyard to the battlefield. 4/5
All Will Be One 3RREnchantment Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
Thran Portal Land — Gate Thran Portal enters the battlefield tapped unless you control two or fewer other lands. As Thran Portal enters the battlefield, choose a basic land type. Thran Portal is the chosen type in addition to its other types. Mana abilities of Thran Portal cost an additional 1 life to activate.
Pathfinding Axejaw 3GCreature — Dinosaur When Pathfinding Axejaw enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 4/3
Zebra Unicorn 2GWCreature — Unicorn Whenever Zebra Unicorn deals damage, you gain that much life. 2/2
Fastbond GEnchantment You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
A-Revel Ruiner 3BCreature — Cephalid Rogue Menace (This creature can't be blocked except by two or more creatures.) When Revel Ruiner enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 3/2
Oran-Rief Hydra 4GGCreature — Hydra Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead. 5/5
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