M:tG card similarity search
2WW · Creature — Spirit
As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.) 2/3
Name | Mana | Type | Text |
---|---|---|---|
Long-Forgotten Gohei | 3 | Artifact | Arcane spells you cast cost {1} less to cast. Spirit creatures you control get +1/+1. |
Etherium Astrolabe | 2U | Artifact | Flash {B}, {T}, Sacrifice an artifact: Draw a card. |
Bludgeon Brawl | 2R | Enchantment | Each noncreature, non-Equipment artifact is an Equipment with equip {X} and "Equipped creature gets +X/+0," where X is that artifact's mana value. |
Canoptek Scarab Swarm | 4 | Artifact Creature — Insect | Flying Feeder Mandibles — When Canoptek Scarab Swarm enters the battlefield, exile target player's graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying. 1/1 |
Wear Away | GG | Instant — Arcane | Destroy target artifact or enchantment. Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
Reprocess | 2BB | Sorcery | Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. |
Shattering Pulse | 1R | Instant | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target artifact. |
Chimeric Idol | 3 | Artifact | {0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn. |
Clinging Anemones | 3U | Creature — Jellyfish | Defender Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 1/4 |
Ranar the Ever-Watchful | 2WU | Legendary Creature — Spirit Warrior | Flying, vigilance The first card you foretell each turn costs {0} to foretell. Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying. 2/3 |