M:tG card similarity search
UU · Enchantment — Aura
Enchant creature Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)
Name | Mana | Type | Text |
---|---|---|---|
Serra's Sanctum | Legendary Land | {T}: Add {W} for each enchantment you control. | |
Crown of Vigor | 1G | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn. |
Intruder Alarm | 2U | Enchantment | Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures. |
Mystic Crusader | 1WW | Creature — Human Nomad Mystic | Protection from black and from red Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying. 2/1 |
Hypervolt Grasp | 2R | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target." {1}{U}: Return Hypervolt Grasp to its owner's hand. |
Stab Wound | 2B | Enchantment — Aura | Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life. |
Strong Back | 2G | Enchantment — Aura | Enchant creature Equip abilities you activate that target enchanted creature cost {3} less to activate. Aura spells you cast that target enchanted creature cost {3} less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. |
Scoria Cat | 3RR | Creature — Cat | Scoria Cat gets +3/+3 as long as you control no untapped lands. 3/3 |
Horseshoe Crab | 2U | Creature — Crab | {U}: Untap Horseshoe Crab. 1/3 |
Guise of Fire | R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/-1 and attacks each combat if able. |