Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spectral Cloak

UU · Enchantment — Aura

Enchant creature Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)

Similar cards

Color identity:
NameManaTypeText
Marble Titan 3WCreature — Giant Creatures with power 3 or greater don't untap during their controllers' untap steps. 3/3
Mana Vault 1Artifact Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
Pelt Collector GCreature — Elf Warrior Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample. 1/1
Watchdog 3Artifact Creature — Dog Watchdog blocks each combat if able. As long as Watchdog is untapped, all creatures attacking you get -1/-0. 1/2
Crackdown 2WEnchantment Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
Druid's Call 1GEnchantment — Aura Enchant creature Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
Lukamina, Crocodile Form 2GULegendary Creature — Crocodile Druid When this creature specializes, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's untap step for as long as you control Lukamina, Crocodile Form. When Lukamina, Crocodile Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. 4/4
Time Vault 2Artifact Time Vault enters the battlefield tapped. Time Vault doesn't untap during your untap step. If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. {T}: Take an extra turn after this one.
Spirit of the Night 6BBBLegendary Creature — Demon Spirit Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking. 6/5
Merry, Esquire of Rohan RWLegendary Creature — Halfling Knight Haste Merry, Esquire of Rohan has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card. 2/2
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