Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spatial Binding

UB · Enchantment

Pay 1 life: Until your next upkeep, target permanent can't phase out.

Similar cards

Color identity:
NameManaTypeText
Ward of Lights WWEnchantment — Aura You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature As Ward of Lights enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.
Perimeter Captain WCreature — Human Soldier Defender Whenever a creature you control with defender blocks, you may gain 2 life. 0/4
Rakshasa's Disdain 2UInstant Counter target spell unless its controller pays {1} for each card in your graveyard.
Unscrupulous Contractor 2BCreature — Human Assassin When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/2
Subversive Acolyte 1BCreature — Human {2}, Pay 2 life: Choose one. Activate only once. • Subversive Acolyte becomes a Human Cleric. It gets +1/+1 and gains lifelink. • Subversive Acolyte becomes a Phyrexian. It gets +3/+2 and gains trample and "Whenever this creature is dealt damage, sacrifice that many permanents." 2/3
Wild Swing 3RSorcery Choose three target nonenchantment permanents. Destroy one of them at random.
Whispersilk Cloak 3Artifact — Equipment Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}
Frenzy Sliver 1BCreature — Sliver All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.) 1/1
Blockade Runner 3UCreature — Merfolk {U}: Blockade Runner can't be blocked this turn. 2/2
Dovin's Acuity 1WUEnchantment When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card. Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.
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