Card Codex

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17 May 2024: Card library updated.

Sparring Regimen

2W · Enchantment

When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.

Similar cards

Color identity:
NameManaTypeText
Mana Vault 1Artifact Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
Norn's Annex 3W/PW/PArtifact ({W/P} can be paid with either {W} or 2 life.) Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures.
Essence Scatter 1UInstant Counter target creature spell.
False Summoning 1UInstant Counter target creature spell.
Preemptive Strike 1UInstant Counter target creature spell.
Remove Soul 1UInstant Counter target creature spell.
When 2UInstant Counter target creature spell.
Horned Loch-Whale 4UUCreature — Whale Flash Ward {2} Horned Loch-Whale enters the battlefield tapped unless it's your turn. 6/6
Blood Reckoning 3BEnchantment Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Master Biomancer 2GUCreature — Elf Wizard Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. 2/4
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