M:tG card similarity search
4WU · Creature — Spirit
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle. 4/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Sixth Sense | G | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card." |
| Kellan, the Kid | GWU | Legendary Creature — Human Faerie Rogue | Flying, lifelink Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield. 3/3 |
| Klement, Knowledge Acolyte | 1WU | Legendary Creature — Tiefling Cleric | Vigilance When this creature specializes, seek three nonland permanent cards. Choose one of those cards and shuffle the rest into your library. 3/4 |
| Undercity Uprising | 2BG | Sorcery | Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
| _____ Goblin | 2R | Creature — Goblin Guest | When this creature enters the battlefield, you may put a name sticker on it. Add {R} for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.) 2/2 |
| Slaughter Games | 2BR | Sorcery | This spell can't be countered. Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles. |
| Contaminated Ground | 1B | Enchantment — Aura | Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life. |
| Keep Watch | 2U | Instant | Draw a card for each attacking creature. |
| Archangel's Light | 7W | Sorcery | You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. |
| Genju of the Fens | B | Enchantment — Aura | Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand. |