M:tG card similarity search
4WU · Creature — Spirit
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle. 4/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Lantern Kami | W | Creature — Spirit | Flying 1/1 |
| Moaning Spirit | 2B | Creature — Spirit | Flying 2/1 |
| Silent Observer | 3U | Creature — Spirit | Flying 1/5 |
| Stormcloud Spirit | 3UU | Creature — Spirit | Flying (This creature can't be blocked except by creatures with flying or reach.) 4/4 |
| Vector Glider | Enchantment Creature — Spirit | Flying 2/3 | |
| Vassal Soul | 1W/UW/U | Creature — Spirit | Flying 2/2 |
| Omen Machine | 6 | Artifact | Players can't draw cards. At the beginning of each player's draw step, that player exiles the top card of their library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able. |
| Foreboding Steamboat | 3BB | Artifact — Vehicle | When Foreboding Steamboat enters the battlefield, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield. Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. Crew 2 5/7 |
| Niblis of Dusk | 2U | Creature — Spirit | Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/1 |
| Setessan Training | 1G | Enchantment — Aura | Enchant creature you control When Setessan Training enters the battlefield, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) |