M:tG card similarity search
B · Instant
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
| Name | Mana | Type | Text |
|---|---|---|---|
| Resounding Roar | 1G | Instant | Target creature gets +3/+3 until end of turn. Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.) When you cycle Resounding Roar, target creature gets +6/+6 until end of turn. |
| Fruit of the First Tree | 3G | Enchantment — Aura | Enchant creature When enchanted creature dies, you gain X life and draw X cards, where X is its toughness. |
| Entrapment Maneuver | 3W | Instant | Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. |
| Faithful Squire | 1WW | Creature — Human Soldier | Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it. 2/2 |
| Firestorm | R | Instant | As an additional cost to cast this spell, discard X cards. Firestorm deals X damage to each of X targets. |
| Prosperity Tycoon | 3W | Creature — Human Noble | When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." {2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) 4/2 |
| Domri, City Smasher | 4RG | Legendary Planeswalker — Domri | [+2]: Creatures you control get +1/+1 and gain haste until end of turn. [−3]: Domri, City Smasher deals 3 damage to any target. [−8]: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn. Loyalty 4 |
| Sea Hag | 4U | Creature — Hag | When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn. 3/5 |
| Hold the Gates | 2W | Enchantment | Creatures you control get +0/+1 for each Gate you control and have vigilance. |
| Gnaw to the Bone | 2G | Instant | You gain 2 life for each creature card in your graveyard. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |