Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Souls of the Faultless

WBB · Creature — Spirit

Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. 0/4

Similar cards

Color identity:
NameManaTypeText
Kamachal, Ship's Mascot 2RLegendary Creature — Dinosaur Pirate Menace {R}: Kamachal, Ship's Mascot gets +1/+0 until end of turn. Whenever Kamachal deals combat damage to a player, create a Treasure token. Then exile from that player's library a random card with mana value equal to the damage dealt. You may cast that card this turn. 2/2
Dreamcatcher UCreature — Spirit Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card. 1/1
Yuan Shao's Infantry 3RCreature — Human Soldier Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat. 2/2
Heroes Remembered 6WWWSorcery You gain 20 life. Suspend 10—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Myrkul, Lord of Bones 4WBGLegendary Creature — God As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types. 7/5
Geyadrone Dihada 1UBRLegendary Planeswalker — Dihada Protection from permanents with corruption counters on them [+1]: Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature or planeswalker. [−3]: Gain control of target creature or planeswalker until end of turn. Untap it and put a corruption counter on it. It gains haste until end of turn. [−7]: Gain control of each permanent with a corruption counter on it. Loyalty 4
Suspicious Stowaway 1UCreature — Human Rogue Werewolf Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/1
Fly UEnchantment — Aura Enchant creature Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)
Keeper of the Light WWCreature — Human Wizard {W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life. 1/2
Colossal Badger 5GCreature — Badger When Colossal Badger enters the battlefield, you gain 3 life. 6/5
Page 235