Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Souls of the Faultless

WBB · Creature — Spirit

Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. 0/4

Similar cards

Color identity:
NameManaTypeText
Teller of Tales 3UUCreature — Spirit Flying Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature. 3/3
Loyal Unicorn 3WCreature — Unicorn Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn. 3/4
Jadeheart Attendant Artifact Creature — Golem When Jadeheart Attendant enters the battlefield, you gain life equal to the mana value of the exiled card used to craft it. 7/7
Nebelgast Herald 2UCreature — Spirit Flash (You may cast this spell any time you could cast an instant.) Flying Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls. 2/1
Binding Agony 1BEnchantment — Aura Enchant creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.
Archers of Qarsi 3GCreature — Naga Archer Defender Reach (This creature can block creatures with flying.) 5/2
Auspicious Ancestor 3WCreature — Human Cleric When Auspicious Ancestor dies, you gain 3 life. Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. 2/3
Keldon Warcaller 1RCreature — Human Warrior Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control. 2/2
Pollen Lullaby 1WInstant Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Palace Siege 3BBEnchantment As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Page 212