Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Soulcage Fiend

1BB · Creature — Demon

When Soulcage Fiend dies, each player loses 3 life. 3/2

Similar cards

Color identity:
NameManaTypeText
Dross Golem 5Artifact Creature — Golem Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.) Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) 3/2
Opportunist 2RCreature — Human Soldier {T}: Opportunist deals 1 damage to target creature that was dealt damage this turn. 2/2
Vampire Warlord 4BCreature — Vampire Warrior Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 4/2
Raging Swordtooth 3RGCreature — Dinosaur Trample When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature. 5/5
Whims of the Fates 5RSorcery Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)
Kraul Whipcracker BGCreature — Insect Assassin Reach When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. 3/2
Ondu Rising 1WSorcery Whenever a creature attacks this turn, it gains lifelink until end of turn. Awaken 4—{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Zombie Cannibal BCreature — Zombie Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard. 1/1
Boldwyr Heavyweights 2RRCreature — Giant Warrior Trample When Boldwyr Heavyweights enters the battlefield, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles. 8/8
Balancing Act 2WWSorcery Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
Page 569