Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Soul of the Rapids

3UU · Creature — Elemental

Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/2

Similar cards

Color identity:
NameManaTypeText
Bower Passage 1GEnchantment Creatures with flying can't block creatures you control.
Baleful Strix UBArtifact Creature — Bird Flying, deathtouch When Baleful Strix enters the battlefield, draw a card. 1/1
Eccentric Apprentice 2UCreature — Tiefling Wizard Flying When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn. 2/2
Cogwork Spy 3Artifact Creature — Bird Construct Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. Flying 2/1
Nightveil Sprite 1UCreature — Faerie Rogue Flying Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 1/2
Crookclaw Elder 5UCreature — Bird Wizard Flying Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn. 3/2
Concerted Effort 2WWEnchantment At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Aven Flock 4WCreature — Bird Soldier Flying (This creature can't be blocked except by creatures with flying or reach.) {W}: Aven Flock gets +0/+1 until end of turn. 2/3
Balshan Collaborator 3UCreature — Bird Soldier Flying {B}: Balshan Collaborator gets +1/+1 until end of turn. 2/2
Cairn Wanderer 4BCreature — Shapeshifter Changeling (This card is every creature type.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. 4/4
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