Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Soul of the Harvest

4GG · Creature — Elemental

Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card. 6/6

Similar cards

Color identity:
NameManaTypeText
Explosion of Riches 5RSorcery Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents.
Greven, Predator Captain 3BRLegendary Creature — Phyrexian Human Warrior Menace Greven, Predator Captain gets +X/+0, where X is the amount of life you've lost this turn. Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness. 5/5
Battlefield Scavenger 1RCreature — Jackal Rogue You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, you may discard a card. If you do, draw a card. 2/2
Khenra Charioteer 1RGCreature — Jackal Warrior Trample Other creatures you control have trample. 3/3
Earthshaker Giant 4GGCreature — Giant Druid Trample When Earthshaker Giant enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. 6/6
Kothophed, Soul Hoarder 4BBLegendary Creature — Demon Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life. 6/6
Midnight Reaper 2BCreature — Zombie Knight Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card. 3/2
Decorated Champion 1GCreature — Elf Warrior Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion. 2/2
Rakdos, the Showstopper 4BRLegendary Creature — Demon Flying, trample When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails. 6/6
Mighty Emergence 2GEnchantment Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.
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