M:tG card similarity search
2BB · Creature — Elemental Shaman
When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Vesuva | Land | You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. | |
| Degavolver | 1W | Creature — Volver | Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.) If Degavolver was kicked with its {1}{B} kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver." If Degavolver was kicked with its {R} kicker, it enters the battlefield with a +1/+1 counter on it and with first strike. 1/1 |
| Gryff Vanguard | 4U | Creature — Human Knight | Flying When Gryff Vanguard enters the battlefield, draw a card. 3/2 |
| Death's Shadow | B | Creature — Avatar | Death's Shadow gets -X/-X, where X is your life total. 13/13 |
| Latchkey Faerie | 3U | Creature — Faerie Rogue | Flying Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card. 3/1 |
| Sylvan Brushstrider | 2G | Creature — Beast | When Sylvan Brushstrider enters the battlefield, you gain 2 life. 3/2 |
| Wicked Wolf | 2GG | Creature — Wolf | When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control. Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it. 3/3 |
| Glimmerpost | Land — Locus | When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. {T}: Add {C}. | |
| Champion of the Perished | B | Creature — Zombie | Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished. 1/1 |
| Nadaar, Selfless Paladin | 2W | Legendary Creature — Dragon Knight | Vigilance Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon. 3/3 |