Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Soothsayer Adept

1U · Creature — Merfolk Wizard

{1}{U}, {T}: Draw a card, then discard a card. 1/3

Similar cards

Color identity:
NameManaTypeText
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Shaper Apprentice 1UCreature — Merfolk Wizard Shaper Apprentice has flying as long as you control another Merfolk. 2/1
Judge of Currents 1WCreature — Merfolk Wizard Whenever a Merfolk you control becomes tapped, you may gain 1 life. 1/1
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Paradoxical Outcome 3UInstant Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
Flight Spellbomb 1Artifact {T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn. When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card.
Ardent Electromancer 2RCreature — Human Wizard When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/2
Survival of the Fittest 1GEnchantment {G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Behold the Unspeakable 3UUEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Creatures you don't control get -2/-0 until your next turn. II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards. III — Exile this Saga, then return it to the battlefield transformed under your control.
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