Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Soothsayer Adept

1U · Creature — Merfolk Wizard

{1}{U}, {T}: Draw a card, then discard a card. 1/3

Similar cards

Color identity:
NameManaTypeText
Asylum Visitor 1BCreature — Vampire Wizard At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/1
Harnfel, Horn of Bounty 4RLegendary Artifact Discard a card: Exile the top two cards of your library. You may play those cards this turn.
Wand of Ith 4Artifact {3}, {T}: Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its mana value. Activate only during your turn.
Jace's Projection 2UUCreature — Wizard Illusion Whenever you draw a card, put a +1/+1 counter on Jace's Projection. {3}{U}: Put a loyalty counter on target Jace planeswalker. 2/2
Cerulean Wisps UInstant Target creature becomes blue until end of turn. Untap that creature. Draw a card.
Confound 1UInstant Counter target spell that targets a creature. Draw a card.
Martyr's Cry WWSorcery Exile all white creatures. For each creature exiled this way, its controller draws a card.
Despair 1BSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
Gempalm Sorcerer 2UCreature — Human Wizard Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn. 2/2
Abyssal Horror 4BBCreature — Horror Flying When Abyssal Horror enters the battlefield, target player discards two cards. 2/2
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