M:tG card similarity search
1R · Instant
As an additional cost to cast this spell, discard a card at random. Sonic Burst deals 4 damage to any target.
| Name | Mana | Type | Text |
|---|---|---|---|
| Siren of the Silent Song | 1UB | Creature — Zombie Siren | Flying Inspired — Whenever Siren of the Silent Song becomes untapped, each opponent discards a card, then each opponent mills a card. 2/1 |
| Draconic Lore | 5U | Instant | This spell costs {2} less to cast if you control a Dragon. Draw three cards. |
| Mana Breach | 2U | Enchantment | Whenever a player casts a spell, that player returns a land they control to its owner's hand. |
| Viashino Lashclaw | 1R | Creature — Viashino Warrior | {T}, Discard a card: Creatures you control gain haste until end of turn. 2/2 |
| Veiled Sentry | U | Enchantment | When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's mana value. |
| Coralhelm Chronicler | 2U | Creature — Merfolk Wizard | Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/2 |
| Outpost Siege | 3R | Enchantment | As Outpost Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target. |
| Furtive Courier | 2U | Creature — Merfolk Advisor | Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn. Whenever Furtive Courier attacks, draw a card, then discard a card. 3/2 |
| Shadow of the Enemy | 3BBB | Sorcery | Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. |
| Dangerous Wager | 1R | Instant | Discard your hand, then draw two cards. |