M:tG card similarity search
2G · Enchantment — Aura
Enchant permanent Enchanted permanent is a colorless Forest land.
Name | Mana | Type | Text |
---|---|---|---|
Silvanus's Invoker | 2G | Creature — Dragon Druid | Conjure Elemental — {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land. 3/2 |
Totally Lost | 4U | Instant | Put target nonland permanent on top of its owner's library. |
Kormus Bell | 4 | Artifact | All Swamps are 1/1 black creatures that are still lands. |
So Shiny | 2U | Enchantment — Aura | Enchant creature When So Shiny enters the battlefield, if you control a token, tap enchanted creature, then scry 2. Enchanted creature doesn't untap during its controller's untap step. |
Illusionary Armor | 4U | Enchantment — Aura | Enchant creature Enchanted creature gets +4/+4. When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor. |
Griffin Guide | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying. |
Coastal Breach | 6U | Sorcery | Undaunted (This spell costs {1} less to cast for each opponent.) Return all nonland permanents to their owners' hands. |
River of Tears | Land | {T}: Add {U}. If you played a land this turn, add {B} instead. | |
Tail the Suspect | GU | Sorcery — Adventure | Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.) |
Nature's Spiral | 1G | Sorcery | Return target permanent card from your graveyard to your hand. |