Card Codex

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17 May 2024: Card library updated.

Song of the Dryads

2G · Enchantment — Aura

Enchant permanent Enchanted permanent is a colorless Forest land.

Similar cards

Color identity:
NameManaTypeText
Aether Helix 3GUSorcery Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
Temporal Cleansing 3USorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) The owner of target nonland permanent puts it into their library second from the top or on the bottom.
Yavimaya Sojourner 7GCreature — Treefolk Domain — This spell costs {1} less to cast for each basic land type among lands you control. 4/6
Briar Shield GEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.
Errantry 1REnchantment — Aura Enchant creature Enchanted creature gets +3/+0 and can only attack alone.
Tectonic Reformation 1REnchantment Each land card in your hand has cycling {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
Get Your Head in the Game 2WEnchantment Flash When Get Your Head in the Game enters the battlefield, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) with your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).
Hidden Ancients 1GEnchantment When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.
Mana Vortex 1UUEnchantment When you cast this spell, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands on the battlefield, sacrifice Mana Vortex.
Paroxysm 1REnchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
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