Card Codex

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17 May 2024: Card library updated.

Solitary Sanctuary

2W · Enchantment

When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.

Similar cards

Color identity:
NameManaTypeText
Springmantle Cleric 4GCreature — Elf Cleric Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. 2/3
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Looming Spires Land Looming Spires enters the battlefield tapped. When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn. {T}: Add {R}.
Smelt-Ward Minotaur 2RCreature — Minotaur Warrior Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn. 2/3
Roiling Waters 5UUSorcery Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
Botanical Plaza Land Botanical Plaza enters the battlefield tapped. {T}: Add {G} or {W}. {2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card.
Racers' Ring Land Racers' Ring enters the battlefield tapped. {T}: Add {R} or {G}. {2}{R}{G}, {T}, Sacrifice Racers' Ring: Draw a card.
Skybridge Towers Land Skybridge Towers enters the battlefield tapped. {T}: Add {W} or {U}. {2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card.
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