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17 May 2024: Card library updated.

Soldier of the Grey Host

3W · Creature — Spirit Soldier

Flash Flying When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Sudden Breakthrough 1RInstant Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Heroic Reinforcements 2RWSorcery Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
Maniacal Rage 1REnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and can't block.
Knight of New Alara 2GWCreature — Human Knight Each other multicolored creature you control gets +1/+1 for each of its colors. 2/2
Adaptive Shimmerer 5Creature — Insect Flash Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it. 0/0
Nemata, Grove Guardian 4GGLegendary Creature — Treefolk {2}{G}: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn. 4/5
Rabble-Rouser 3RCreature — Goblin Shaman Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) {R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power. 1/1
Teysa of the Ghost Council 2WBLegendary Creature — Spirit Advisor Starting intensity 0 When Teysa enters the battlefield, create a 1/1 white and black Spirit creature token with flying. Teysa intensifies by 1. Spirits you control get +X/+0, where X is Teysa's intensity. At the beginning of your end step, you may exile Teysa. If you do, at the beginning of your next upkeep, return Teysa to the battlefield under its owner's control and it gains haste. 0/5
Ray of Enfeeblement BInstant Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.
Sower of Temptation 2UUCreature — Faerie Wizard Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. 2/2
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