M:tG card similarity search
3 · Artifact Creature — Soldier
{1}{W}, Sacrifice Soldier Replica: It deals 3 damage to target attacking or blocking creature. 1/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Elixir of Vitality | 4 | Artifact | Elixir of Vitality enters the battlefield tapped. {T}, Sacrifice Elixir of Vitality: You gain 4 life. {8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life. |
| Carnivorous Death-Parrot | 1U | Creature — Bird | Flying At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text. 2/2 |
| Tetsuo Umezawa | UBR | Legendary Creature — Human Archer | Tetsuo Umezawa can't be the target of Aura spells. {U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature. 3/3 |
| Refraction Trap | 3W | Instant — Trap | If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target. |
| Banshee | 2BB | Creature — Spirit | {X}, {T}: Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you. 0/1 |
| Fire of Orthanc | 3R | Sorcery | Destroy target artifact or land. Creatures without flying can't block this turn. |
| A-Karn, Living Legacy | 4 | Legendary Planeswalker — Karn | [+1]: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") [0]: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. [−6]: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target." Loyalty 4 |
| Hit | 1BR | Instant | Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's mana value. |
| Call from the Grave | 2B | Sorcery | Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost. |
| Territorial Dispute | 4RR | Enchantment | At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. Players can't play lands. |