M:tG card similarity search
4 · Artifact Creature — Soldier
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Soldevi Simulacrum gets +1/+0 until end of turn. 2/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Homarid | 2U | Creature — Homarid | Homarid enters the battlefield with a tide counter on it. At the beginning of your upkeep, put a tide counter on Homarid. As long as there is exactly one tide counter on Homarid, it gets -1/-1. As long as there are exactly three tide counters on Homarid, it gets +1/+1. Whenever there are four or more tide counters on Homarid, remove all tide counters from it. 2/2 |
| Tragic Fall | 1B | Instant | Target creature gets -3/-3 until end of turn. Hellbent — That creature gets -13/-13 until end of turn instead if you have no cards in hand. |
| Chitterspitter | 2G | Artifact | At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter. Squirrels you control get +1/+1 for each acorn counter on Chitterspitter. {G}, {T}: Create a 1/1 green Squirrel creature token. |
| Huatli, Dinosaur Knight | 4RW | Legendary Planeswalker — Huatli | [+2]: Put two +1/+1 counters on up to one target Dinosaur you control. [−3]: Target Dinosaur you control deals damage equal to its power to target creature you don't control. [−7]: Dinosaurs you control get +4/+4 until end of turn. Loyalty 4 |
| Touch of Moonglove | B | Instant | Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) |
| Stormchaser Chimera | 2UR | Creature — Chimera | Flying {2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 2/3 |
| Retreat to Valakut | 2R | Enchantment | Landfall — Whenever a land enters the battlefield under your control, choose one — • Target creature gets +2/+0 until end of turn. • Target creature can't block this turn. |
| Rubblehulk | 4RG | Creature — Elemental | Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. */* |
| Ardoz, Cobbler of War | 1R | Legendary Creature — Goblin Shaman | Haste Whenever Ardoz, Cobbler of War or another creature enters the battlefield under your control, that creature gets +2/+0 until end of turn. {3}{R}: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery. 1/1 |
| Squad Commander | 3W | Creature — Kor Warrior | When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. 3/3 |